89 lines
2.8 KiB
C#
89 lines
2.8 KiB
C#
using System.IO;
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using System.IO.Compression;
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using System.Text;
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using Newtonsoft.Json;
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namespace Zerolauncher.Manager
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{
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class DataStream
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{
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private const string path = "user.data";
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public static Data dataStream;
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public static void Load()
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{
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if (File.Exists(path))
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{
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dataStream = JsonConvert.DeserializeObject<Data>(Encoding.UTF8.GetString(Decompress(File.ReadAllBytes(path))));
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}
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else
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{
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dataStream = JsonConvert.DeserializeObject<Data>(
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"{\"teamIndex\":0,\"Groups\":[{\"Name\":\"队伍1\", \"Accounts\": [{\"providerId\":0,\"userName\":\"test\",\"userPWD\":\"test\",\"nickName\":\"测试账号\",\"serverId\":\"1\"}]}], \"ecs\": \"\"}");
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}
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}
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public static void write()
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{
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string? data = JsonConvert.SerializeObject(dataStream);
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//Trace.WriteLine(data);
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if (data == null) return;
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File.WriteAllBytes(path, CompressBytes(Encoding.UTF8.GetBytes(data)));
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}
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//压缩字节
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//1.创建压缩的数据流
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//2.设定compressStream为存放被压缩的文件流,并设定为压缩模式
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//3.将需要压缩的字节写到被压缩的文件流
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public static byte[] CompressBytes(byte[] bytes)
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{
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using (MemoryStream compressStream = new MemoryStream())
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{
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using (var zipStream = new GZipStream(compressStream, CompressionMode.Compress))
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zipStream.Write(bytes, 0, bytes.Length);
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return compressStream.ToArray();
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}
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}
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//解压缩字节
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//1.创建被压缩的数据流
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//2.创建zipStream对象,并传入解压的文件流
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//3.创建目标流
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//4.zipStream拷贝到目标流
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//5.返回目标流输出字节
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public static byte[] Decompress(byte[] bytes)
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{
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using (var compressStream = new MemoryStream(bytes))
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{
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using (var zipStream = new GZipStream(compressStream, CompressionMode.Decompress))
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{
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using (var resultStream = new MemoryStream())
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{
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zipStream.CopyTo(resultStream);
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return resultStream.ToArray();
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}
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}
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}
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}
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}
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public class Account
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{
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public int providerId, serverId;
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public string userName, userPWD, nickName;
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}
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class Group
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{
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public string Name;
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public List<Account> Accounts;
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}
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struct Data
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{
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public int teamIndex;
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public List<Group> Groups;
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public string ecs;
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}
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} |