using System.Windows; using System.Windows.Controls; using Zerolauncher.Manager; namespace Zerolauncher.dialog { /// /// EditTeamControl.xaml 的交互逻辑 /// public partial class EditTeamControl : UserControl { bool isEditModle; public EditTeamControl(bool isEditModle) { InitializeComponent(); this.isEditModle = isEditModle; } private void Button_Click(object sender, RoutedEventArgs e) { if(string.IsNullOrEmpty(edit_name.Text)) { MessageBox.Show("昵称不能为空!", "提示"); return; } if (isEditModle) AccountManager.editTeamName(edit_name.Text); else TeamManager.addTeam(edit_name.Text); EditTeamDialog.Close(); } private void Button_Click_1(object sender, RoutedEventArgs e) { MessageBoxResult result = MessageBox.Show("即将放生此队伍以及队伍里所有的账号\n将会为你带来114点功德\n您确定要执行此操作吗?", "提示", MessageBoxButton.OKCancel, MessageBoxImage.Warning, MessageBoxResult.Cancel); if (result == MessageBoxResult.OK) { if (!AccountManager.DeleteTeam()) MessageBox.Show("少爷这已经是最后一个队伍了!\n请新建一个队伍后再放生这个吧~", "提示"); else EditTeamDialog.Close(); } } } }